These are the components that we need for the project.
Physical Components:
- Chopstick Controller - since these are not readily available to buy, we will have them custom-made (comparable to motion controllers such as the Wii controller and Joycons) components we will need for the controller are motion sensors to track the chopstick’s current position, bluetooth technology to connect to gaming platforms, wire to connect the chopsticks, 2 hollow high-density polyethylene (HDPE) chopsticks, micro-USB socket for charging.
(Diagram below and components list above by Dylan)
- Other Controllers - Mouse, PS4 Controller
- Arcade Cabinet - Showcase at shows
Functional Specifics
Software:
- Unity - Making the Game. We have some experience in this language, easier for us to get help.
- Visual Studio (C#) - Coding in Unity
- Blender - 3D Modelling, put into Unity
- PureRef - Image references for how certain assets could look
- Photoshop - To make illustrations, put them into Unity